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Carrara 6 Pro Tutorials

Course Content
Carrara 6 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this powerful software allows for figure posing, modeling, landscape design, physics, animation and rendering - all within a single application. In this VTC course, noted expert and 3D animator Mark Bremmer, will help users quickly become familiar with the software’s working methods using common terms and a friendly, matter-of-fact format. He will then move on to teach basics of scene creation and best methods for 3D design within Carrara. Finally, he will lead Carrara users into the more robust features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and much more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines. Work Files are included. To begin learning Carrara 6 Pro today, simply click on one of the movie links.
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Introduction
 Introduction / Terminology / Scope (05:36)
 New in Carrara Pro 6 pt. 1 (06:39)
 New In Carrara Pro 6 pt. 2 (05:56)
Interface
 Interface Tour (04:38)
 Room Tour / Assembly pt. 1 (06:04)
 Room Tour / Assembly pt. 2 (06:36)
 Room Tour / Model (05:15)
 Room Tour / Storyboard (04:23)
 Room Tour / Texture (03:46)
 Room Tour / Render (02:50)
 Browser / Content Manager (03:57)
 General 3D Best Methods (03:53)
 Preferences (04:33)
Using The Cameras
 The Three Basic Cameras (06:37)
 Camera Properties pt. 1 (06:42)
 Camera Properties pt. 2 (05:12)
 Using Cameras For Navigating Your 3D Space (04:21)
 Navigating With Track / Dolly / Pan / Bank Tools (06:38)
 Advanced Motion Paths For Camera Movement (06:31)
Creating Scenes
 Using the Universal Manipulator (04:38)
 Primitive Objects (06:16)
 Creating Text Objects (06:34)
 Formula Objects (02:32)
 Creating Plants (02:39)
 Ocean Primitive (05:48)
 Exploring the Scene Wizard and Browser (06:41)
 Creating Your Own Carrara Library of Objects (05:48)
 Importing 3D Models (03:47)
Managing Scene Elements
 Setting Up a Scene (05:47)
 Grouping / Nesting and Hotpoints (07:08)
 Moving / Scaling and Rotating (06:37)
 Aligning / Duplicating / Distributing and Spacing Objects (06:37)
 Using the Eye Dropper (04:21)
 Advanced Scene Management (06:57)
Lighting a Scene
 Scene Lighting Controls (07:11)
 Using the Distant Light (05:05)
 Using the Spot Light pt. 1 (06:33)
 Using the Spot Light pt. 2 (06:43)
 Using the Bulb Light (05:42)
 Using the Anything Glows Light (06:52)
 Environment Light Tool (06:23)
 Using the Shape and Tube Light (05:10)
 Master Lights (06:35)
 Moon and Sun Light (06:58)
 Best Methods For Lighting (06:39)
 Advanced Special Lighting Effects (07:00)
 Advanced HDRI and IBL lighting pt. 1 (05:45)
 Advanced HDRI and IBL lighting pt. 2 (05:49)
 Advanced Ambient Occlusion (06:14)
Modifiers and Behaviors
 Using Modifiers and Behaviors (06:37)
 Behaviors for Animation pt. 1 (06:21)
 Behaviors for Animation pt. 2 (06:03)
The Carrara 6 Modelers
 Comparing Spline / Vertex and Metaball Modelers (05:48)
Spline Modeler
 Creating Cross Sections (06:30)
 Creating a Jet Engine (06:54)
 Jet Engine Continued (06:56)
 Advanced Importing From Drawing Programs (06:33)
 Advanced Additional Imports (06:42)
 Extrusion Methods pt. 1 (06:50)
 Extrusion Methods pt. 2 (with Compounds) (04:36)
Vertex Modeler
 Vertex Room Basics (06:41)
 Selecting Deleting Dissolving (06:33)
 Polylines Sweeps (06:05)
 Dynamic Extrusion (06:18)
 Lathing and Lofting (06:57)
 Tool Integration / Creasing / Smoothing (06:41)
 Linking / Polygon Tool / Tesselate and Add Tool (06:44)
 Boolean (07:01)
 Cut Tool (04:26)
 Subdivision Smoothing and Soft Selection (06:28)
 Symmetry Change and Drawing Plane (06:52)
 Edge Tools pt. 1 (06:03)
 Edge Tools pt. 2 (06:47)
 Pro Tool Modeling (06:42)
 Gordon / Coons / Ruled and Double (06:59)
 Bridge Tool (06:15)
 Advanced Displacement Painting pt. 1 (06:40)
 Advanced Displacement Painting pt. 2 (06:07)
 Advanced UV Mapping pt. 1 (06:47)
 Advanced UV Mapping pt. 2 (06:39)
 Advanced UV Mapping pt. 3 (07:03)
 Advanced UV Mapping pt. 4 (06:44)
 Advanced UV Mapping pt. 5 (04:33)
 Advanced Morph Targets pt. 1 (06:03)
 Advanced Morph Targets pt. 2 (06:46)
Metaball Modeler
 Using the Metaball Modeler pt. 1 (06:07)
 Using the Metaball Modeler pt. 2 (06:11)
Plant Modeler
 Building Plants pt. 1 (06:37)
 Building Plants pt. 2 (06:43)
 Building Plants pt. 3 (06:44)
 Building Plants pt. 4 (06:11)
 Make a Bush (06:36)
 Advanced Custom Leaves pt. 1 (06:35)
 Advanced Custom Leaves pt. 2 (06:56)
Creating Terrains and Skies
 Introduction to Terrain Objects (06:31)
 Creating and Modifying a Terrain (06:16)
 Using the Map Editor (06:46)
 Terrain Shader (06:26)
 Creating Realistic Skies (06:59)
Hair
 Creating Hair pt. 1 (06:43)
 Creating Hair pt. 2 (Groups) (06:49)
 Guide Hair and Density (06:17)
 Guide Hair and Curling (06:51)
 Guide Hair Addition Draping (06:58)
 Advanced Domain Selection (07:07)
 Advanced Symmetry and Hair Groups (06:55)
 Advanced Resets Styling Drapes (06:43)
 Advanced PostDrape Styling pt. 1 (05:02)
 Advanced PostDrape Styling pt. 2 (06:51)
 Advanced Shader Control (06:38)
 Advanced Texture Map Controls (05:16)
Using the Replicators
 What are the Two Replicators? (06:54)
 The Replicator pt. 1 (06:38)
 The Replicator pt. 2 (04:03)
 Animated Replicator (06:49)
 The Surface Replicator pt. 1 (07:02)
 The Surface Replicator pt. 2 (07:00)
 Advanced Shader Map Surface Rep (06:54)
Using Shaders
 Shader Introduction (05:46)
 Shader Tree and Basic Shader Functions (06:31)
 Using the Shader Tree and Applying Shaders (06:50)
 Mixer (06:54)
 Multichannel Mixer (05:54)
 Working With Texture Maps (06:48)
 Texture Maps / Reference Shader (06:05)
 Displacement Maps pt. 1 (06:49)
 Displacement Maps pt. 2 (06:54)
 Shader Domains and Layer Lists Domains pt. 1 (06:46)
 Layer List Domains pt. 2 (06:33)
 Layer List Domains pt. 3 (06:54)
 Layer List Domains pt. 4 (06:51)
 Layer List Domains pt. 5 (07:03)
 Translucence (07:01)
 Subsurface Scattering pt. 1 (05:50)
 Subsurface Scattering pt. 2 (06:54)
 Transparency with Absorbtion pt 1 (07:06)
 Transparency with Absorbtion pt. 2 (06:30)
 Advanced Complex Shader Development (06:45)
 Advanced Animated Displacement Mapping pt. 1 (06:49)
 Advanced Animated Displacement Mapping pt. 2 (05:02)
 Advanced Refraction and Reflection pt. 1 (06:37)
 Advanced Refraction and Reflection pt. 2 (06:39)
 Advanced The Terrain Shader pt. 1 (06:41)
 Advanced The Terrain Shader pt. 2 (05:42)
 Advanced Elevation controls (06:41)
 Advanced Shader Plug-ins pt. 1 (06:34)
 Advanced Shader Plug-ins pt. 2 (06:52)
Adding Natural and Environmental Elements
 Using Particles pt. 1 (06:39)
 Using Particles pt. 2 (06:56)
 Using Particles pt. 3 (06:51)
 Advanced Animating Particle Maps (06:33)
 Fire (05:52)
 Fountains (03:46)
 Fog (05:27)
 Adding Volumetric Clouds (06:53)
Animating a Scene
 Working With Keyframes (06:28)
 Tweeners (06:55)
 Motion Paths (06:57)
 Using Physics (06:42)
 Advanced NonLinear Animation (06:55)
 Advanced Timeline Graph Editor (04:14)
 Advanced Camera Animation and Effects (07:00)
Character Animation
 Basic Rigging (06:54)
 Inverse Kinematics (06:55)
 Weightmap Painting (07:04)
 Bones with Symmetry pt. 1 (06:50)
 Bones with Symmetry pt. 2 (02:15)
 Motion for Organics pt. 1 (06:50)
 Motion for Organics pt. 2 (07:01)
 Motion Constraints For Robots (06:26)
 Advanced Rigging Morph Targets (06:45)
Rendering
 Best-methods For Rendering pt. 1 (06:26)
 Best-methods For Rendering pt. 2 (06:56)
 Choosing a Render Engine (06:42)
 Rendering Still Images (06:57)
 Rendering Animations (06:42)
 Rendering With Global Illumination (06:34)
 Ambient Occlusion (06:40)
 Rendering Irradiance Maps (03:31)
 Rendering Caustics (05:42)
 Rendering G-Buffers (06:27)
 Batch and Network Rendering (06:41)
Conclusion
 Wrap-Up and Resources (04:49)
 Contact Information (01:01)


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Tutorial Information / Pricing
Title: Carrara 6 Pro
Author: Mark Bremmer
SKU: 33863
ISBN: 1-934743-61-5
Duration: 19 hrs / 184 Lessons
Compatibility: Win XP, 2000, 98, NT, Mac OS X, OS 9

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